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Monday, November 11, 2013

Try Again? (NaGaWriMo Day 11)

Day 11 of National Game Writing Month! These game concepts are silly one-offs that will never be considered for production. If you’re inspired by one, feel free to use it, but it would be nice if you told me!

Game over screens are similar sights in games. If someone says they haven’t seen once at least once in their life time then they are lying. But what is a game over screen? And what does it mean to try again?

By starting over from where you failed is a good way to maintain progress. The more time you spend with a game, particularly if it is one section, the better you will get at it. Practice, skill and memorization all come together so that when you try again you are more likely to succeed.

Try Again? is a game that defies that convention. Each time you die, the game will change.  Add a new element here, change a pattern there, redo the color scheme and/or randomize objects. What starts out as a fairly simple retro platformer will become more unique, interesting and challenging each time you die. Memorization and muscle memory will not be the impetus for progress in Try Again? Death will be. So you must ask yourself if you really want to Try Again?

Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!

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