Day 15 of National
Game Writing Month! These game concepts are silly one-offs that will
never be considered for production. If you’re inspired by one, feel free
to use it, but it would be nice if you told me!
(So, I missed a post for the 15th. Please take this as an amends. I will also post another one for today for the 16th.)
Flight is a game where you play as a member of the Make-A-Wish
Foundation. One day, out on a normal assignment, one terminally ill
child, named Lindsy, says that her wish is to fly. So you take that and
do your best to make it happen. But the thing is, due to her condition
moving her is impossible. There is no way to get her on to a plane.
So what do you do? Here the game opens up to allow for many paths.
Using mainly an interactive novel type user interface and gameplay (i.e.
conversations and minor resource management), the explores the
difficulty of being in essentially a mid-level employment position while
at the same time doing real good. Each path has a defined ending
although you can back out of any path at any time. Just know that Lindsy
will respond to your actions and if she sees you repeatedly pulling out
or going for long periods without progressing both her moral and
physical well being will decline. Not all endings will be happy, but
each should hopefully be worth while and in some way fulfilling.
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!
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