Day 14 of
National Game Writing Month! These game concepts are silly one-offs that
will never be considered for production. If you’re inspired by one,
feel free to use it, but it would be nice if you told me!
This game is designed with Kinect in mind although I do see easy transfer to the Playstation Move and Wii U. Conduct is game that teaches you to do just that, conduct music. Starting with hand position and simple rhythm patterns the game will introduce the player to basics of conducting. Then, using a similar system to that found in guitar playing/teaching games, the game will progress and get harder as it senses the player getting better. Faster tempos and more complicated rhythm patterns will eventually emerge.
The soundtrack will be purposefully selected on the merit of both being appealing to a wide audience and featuring a verity of conducting patterns and tempos. Similar again to other rhythm/music games, all the songs will be optimized to respond dynamically (see what I did there?) to the player’s conducting. Speed up or slow down and the song will match you. Want to exaggerate one part or throw in a que? The game will respond.
The end goal with Conduct is not just to teach the player something, it is to remove the barrier between themselves and the music. To allow direct control and involvement, direct interaction between the physical and the audio.
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!
This game is designed with Kinect in mind although I do see easy transfer to the Playstation Move and Wii U. Conduct is game that teaches you to do just that, conduct music. Starting with hand position and simple rhythm patterns the game will introduce the player to basics of conducting. Then, using a similar system to that found in guitar playing/teaching games, the game will progress and get harder as it senses the player getting better. Faster tempos and more complicated rhythm patterns will eventually emerge.
The soundtrack will be purposefully selected on the merit of both being appealing to a wide audience and featuring a verity of conducting patterns and tempos. Similar again to other rhythm/music games, all the songs will be optimized to respond dynamically (see what I did there?) to the player’s conducting. Speed up or slow down and the song will match you. Want to exaggerate one part or throw in a que? The game will respond.
The end goal with Conduct is not just to teach the player something, it is to remove the barrier between themselves and the music. To allow direct control and involvement, direct interaction between the physical and the audio.
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!
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