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Sunday, November 17, 2013

Chronology (NaGaWriMo Day 17)

Day 17 of National Game Writing Month! These game concepts are silly one-offs that will never be considered for production. If you’re inspired by one, feel free to use it, but it would be nice if you told me!

Chronology is a game that has none. Broken apart into 10 levels that the game randomizes every playthrough, Chronology is an experiment in storytelling. Can a game and a story still be engaging out of context and normal beginning, middle, end flow?

Said story in question is the one of James Warren, a man responsible for blowing up a building. By telling it out of context the player will be left to draw their own conclusions as to James’ motivations, justifications and morality. The game itself will control like a third-person action adventure. Depending on the level there will be puzzle elements, shooting elements and/or high action explosions and escapes. Chronology should be fun to play and then heavy with the story later. Chronology should make the player think.

The 10 randomized levels of the game are:
  • A conversation with a very menacing man (Think of a Tarantino dialogue)
  • A stealthy operation into and out of a building
  • Said building exploding
  • A walk in the park
  • Constructing a bomb
  • Visiting some graves
  • High speed chase away from the police
  • A conversation with a very menacing woman
  • Casing out an optimal point of detonation
  • Visiting the zoo
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!

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