Day 22 of National
Game Writing Month! These game concepts are silly one-offs that will
never be considered for production. If you’re inspired by one, feel free
to use it, but it would be nice if you told me!
This game focuses on the disconnect that can come between player and player character. Specifically, the player acts as the voice of reason for a character that very much does not want to hear it. Input into the controller that the character should move left and the character may move left, or he may fight you. Gameplay is that of a constantly evolving game of chess, two opponents are constantly attempting to outdo the other and win control.
Situations will vary from fighting lethargy, to combating introversion, to attempting to stay on task and not give in to distraction. Perhaps, the chess comparison made earlier was inaccurate. Gameplay will be more of a competitive puzzle between player and player character. The player will have to trick the player character into doing what they should be doing. Can’t focus on work because of videogames? Turn that to your advantage as you convince the player character that each assignment is like a level in a game. Or make a deal with the player character, agreeing to let them play for as long as they want once the work is completed.
The player becomes a voice of reason as well as a conscious for the player character. By highlighting the distance between the two, this game is can attempt show the necessity of combining them. Player and player character should become one in a good videogame as conscious and reason should become one with impulse in life. Self actualization through a videogame as metaphor for videogames themselves.
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!
Or is this just too masturbatory a concept?
This game focuses on the disconnect that can come between player and player character. Specifically, the player acts as the voice of reason for a character that very much does not want to hear it. Input into the controller that the character should move left and the character may move left, or he may fight you. Gameplay is that of a constantly evolving game of chess, two opponents are constantly attempting to outdo the other and win control.
Situations will vary from fighting lethargy, to combating introversion, to attempting to stay on task and not give in to distraction. Perhaps, the chess comparison made earlier was inaccurate. Gameplay will be more of a competitive puzzle between player and player character. The player will have to trick the player character into doing what they should be doing. Can’t focus on work because of videogames? Turn that to your advantage as you convince the player character that each assignment is like a level in a game. Or make a deal with the player character, agreeing to let them play for as long as they want once the work is completed.
The player becomes a voice of reason as well as a conscious for the player character. By highlighting the distance between the two, this game is can attempt show the necessity of combining them. Player and player character should become one in a good videogame as conscious and reason should become one with impulse in life. Self actualization through a videogame as metaphor for videogames themselves.
Want to do your own NaGaWriMo? It’s fine if you start late. It’s a made-up challenge. Write a good one and include the hash-tag!
Or is this just too masturbatory a concept?
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