The games industry is more than just AAA, however, there is blooming
indie scene. And luckily enough this year there has come forth an indie
games triumvirate each also deserving of the Game of the Year award. The
Stanley Parable, Gone Home and Papers, Please bring innovation and
excitement back into the industry. Although the discrepancy between AAA
and indie is still a horrid gap, the fact that one side is doing well is
good news for both.
Gone Home is a masterfully told story wrapped up in some of the best
design I have ever played. Everything about it is ineffable. By using
the smallest number of inputs to great effect, Gone Home minimizes the
cluster and confusion resulting from too many ludic systems. The result
is an immensely touching experience seamlessly connecting player and
story.
Whereas Gone Home tells a story, The Stanley Parable subverts
storytelling in videogames thereby creating itself to be an excellent
meta-game. Just like the original Bioshock, and Spec Ops: The Line The
Stanly Parable is a videogame about videogames. As an omnipresent smooth
talking British narrator talks you through the game it becomes the
player’s choice to follow it or not. The Stanley Parable is both
intelligent and fun, something all games should be.
Papers, Please takes an entirely different root. It has a purposely
loose story allowing the gameplay to impart a ludonarrative upon the
player. Papers, Please imparts emotions never before seen in a
videogame, most notably being the sympathy from the player unto that of
the player character. By forcing the player to do mostly simple busy
work the full brunt of reality in a communistic dictatorship is felt.
Morality is just as gray as the drab environments of your inspection
station. Papers, Please is a simple game with powerful repercussions.
This triumvirate is the one that the industry as a whole should be following.
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