So it appears that it is Game of the Year season again. And as
excepted the three Big Ones of this year, the ones to beat, are Grand
Theft Auto V, Bioshock Infinite and The Last of Us. It is an AAA
triumvirate of the best the industry has to offer. Depending on whom you
ask any one of these games deserves the title of Game of the Year, and
by the end of 2012 we knew it would be this way. The annual Game of the
Year hubbub is the prime example of everything that is wrong with the
way AAA games are made and reported.
The desire to create better versions of pre-existent genres consumes
AAA development. The Last of Us perfects the zombie game. Bioshock
Infinite is a better version of the original Bioshock, the new high for
narrative first-person shooters. Every other open world game pales in
comparison to Grand Theft Auto V. There is no more surprise. No more
shockingly new excitement or innovation. Everyone wants to make the next
one of these, because they are all great games and make a boat load of
money. The desire to put revenue before the game plagues the AAA
industry and will become the death of it, stopping innovation. As costs
increase the risk becomes too great for publishers to approve anything
that is not guaranteed to sell. It is this stagnation that hampers
invention and creativity.
So which game deserves the esteemed title of Game of the Year? Shame
to me because I have no idea. Each and every games publication seems to
offer their own Game of the Year award. It becomes so that even
individual journalists/critics form varying websites will have different
opinions and deliver different rewards. Which one is more worth
believing? Which one is more correct? Again, I have no idea. This is the
problem with it. Every outlet is trying so hard for attention,
continuous reporting and attention getting headlines, that it becomes a
confusing mess. The D.I.C.E. Awards given out by the Academy for
Interactive Arts and Sciences are often considered the Oscars of the
videogame world. The other most known videogames award show is the VGX,
former VGAs, hosted by Game Trailers and Spike TV. They went all online
this year and most of it was not all that engaging either as an awards
show or as a series of world premieres. Still, their panel is respected
the awards are given fairly.
This desire to be first, in both the development and media side of
the AAA industry, is the cause of this problem. A shallow, borderline
vapid, explosion of awards occurs at the end of every year in the games
industry. It is a distraction to look only upon the deemed good of the
previous year and ignore the more serious problems in the heart of it
all. Everyone, including me, has something to say. I can only hope that
at least one of us will get heard. The Age of Gaming will not be giving
out a Game of the Year Award. It is for each individual gamer to decide
what she/he liked best this year. When it comes down to it the award is
just a matter of opinion. Find what you like and play it, show it
support and let the developers, publishers and media know, because maybe
then once the hubbub has died the real problems in the AAA industry can
be addressed.
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