The protagonist of a story is the leading, primary character
upon which the majority of the action centers. All stories have a protagonist,
even videogame stories, yet the protagonist of an interactive work is unlike
any other. The protagonist is also the playable character, the player’s portal
into the game world. Without a way to assert themselves into the game world the
player is no longer an active participant. The ability to interact has been
removed relegating the player to just a passive observer. While there is
nothing inherently wrong with being an observer that is not the reason people
play videogames. To become a force within the game world itself, to be able to
interact and engage with the experience is the reason for playing a game. And
the player character allows the player to do that.
There are two main types of player characters;
player-made-character and developer-made-character. Both provide the vicarious
enjoyment and peril that players find exciting about games. However, they do so in different ways. The
first type of player character, the player-made-character, allows for direct
self placement into the game experience. Much in the same way that a child
makes believe they are a superhero; the player-made-character allows the player
to experience and imagine themselves as they would wish to be. The second type
of player character evolves the relationship between audience and protagonist.
A more complex form of the inhabitation that a player-made-character provides,
the developer-made-character is a continuation of the vicarious fulfillment
that movie goers and literature enthusiasts have been enjoying for decades. The
developer-made-character is the center of an already existent story and the player
is there to take part in it as the protagonist.
The player-made-character, a character found often in RPGs,
is under the player’s ultimate control. Using a character creation system the
player is able to create virtual avatar that they wish to be. The role-playing
element is most apparent here, wherein the player pretends to live the life of
a character they are not. The roots of videogames as an escapist medium also
begin to present themselves here. Why be yourself when you could be a badass
mystic swords man? Or a rouge space captain reluctantly saving the world from
destruction? Or anything? There are infinite possibilities present within
videogames as a medium to transport and transform the player into anything they
desired.
It is easy to comprehend why a player-made-character would
be appealing. Yet, why would a gamer, accustomed to control and engagement
within a story, choose to play as a character that someone else created? Any
increase in separation between player and player character is often considered
a bad thing. It breaks immersion and ruins game flow because the believability
is lost. However, videogames allow for a unique dynamic to take the place of
the usual separation apparent between protagonist and audience in a passive
medium. The protagonist of a videogame
is the combination of developer-made-character and the player.
Gifted game designer and partly crazy person Hideo Kojima
said this of developer-made-characters in videogames: “The lead character of a
story is the most important element. If you can’t associate yourself with the
lead character of a movie or novel, you won’t enjoy the storyline, no matter
how great the storyline is. This holds true for games. What’s different is that
in games you control the main character. This is why it’s necessary to take
into consideration the character’s ‘compatibility’ to the viewpoints and
psychology of all the people who would potentially play the game. Maintaining
this balance is very difficult. The basic character description/setting, along
with the character itself, is one thing. When the player actually moves the
character, the character becomes complete. The player is the one who adds to
the character what’s missing.”
Allow that to sink in for a moment. “The player is the one
who adds to the character what’s missing.” Kojima sates that the
developer-made-character is not complete until the player makes them so. How
can this be, though, as the developer-made-character has more in common with
the protagonist of a book or movie than a videogame only player-made-character?
Protagonists in books and movies are obviously complete characters, why should
videogame protagonists be any different? Because videogames are interactive and
so too must be the protagonist. A developer-made-character is just another
player character for the player to inhabit. The protagonist of a videogame is
the combination of player and developer-made-character. The player brings to
live this character that the developer created.
In a book or movie, the author’s hand is the unseen impetus
giving momentum to every moment of plot. That is not so with videogames. It
falls upon the player to provide that force within a game’s story. Developers
do what they can to direct players and motivate them into giving life into the
game, often via win-states, however ultimately a game is just data waited to be
played. Only when the player engages with the game does the
developer-made-character become alive within the world and the narrative. The
developer-made-character is the center of an already existent story; the player
is the force that brings the developer-made-character to complete the
narrative; together they form the protagonist of a videogame.
The most important character in a videogame is always the
player character. No matter which type, the core of a videogame is focused on
player character and their engagement with the world. For a
player-made-character the experience is one of wish fulfillment, gratifying a
childlike sense imagination. Although player-made-characters can border in
escapism, they are an instantly satisfying form of player character and
videogame protagonist. A developer-made-character is the center of the
narrative as well as the focus of the game. The developers have created a world
and narrative for the player character to inhabit, but it is not until the
player breaths live into the developer-made-character do they become the
protagonist of the interactive fiction. A developer-made-character is a
collaboration with the player to create an engaging player character.
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