Let
me give you a quick rundown of how I spend most of my time:
- In school (if it's during the school year obviously)
- Playing videogames
- Writing about videogames
- Thinking about videogames
- In school thinking and writing about videogames
That's right!
I don't have a job.
And it’s not for lack of trying that I am unemployed. No one
wants to hire a seventeen year old whose primary goal in life is videogames.
And that is a shame. But there is something that is even more shameful plaguing
the videogame industry. The cost of videogames is just too high. On a consumer
level, development level and even publication level the current cost is
unsustainable. In the past year I have
bought three games. The truth is that I do not have the funds to buy games as I
please. The result is that in one of the fastest moving and growing industries
in the world people like myself are getting left behind. Those without the
money to afford to stay current are being lost to the tide of change. With
next-gen systems on the horizon, now is the time to address the issue of the
cost of videogames.
So, what exactly is the cost of a videogame? On average, a
new game is somewhere between $40 to $60 depending on where you buy it and for
what system it is on. A used game can range anywhere from $5 dollars to
the-not-worth-buying-it-used-price of $55. The average used game price however,
tends to be around $13.67. (This price was calculated using averages from http://videogames.pricecharting.com).
But, that is just the consumer end of it all. There are also development and
publisher costs to be considered. The average AAA game can cost upwards of $200
million dollars. That number may seem extensive, but it is in fact the actual
development cost of Star Wars: The Old Republic released in 2011. Now, that may
be an extreme example, but it goes to prove the point. The development cost of
AAA development is outrageous. Followed by production costs and marketing the
total is raised further by several million dollars.
I mentioned before that the cost of videogames as it is
unsustainable. Without change or some type of intervention the entire system of
development with collapse upon itself.
Recently, Square Enix claimed that the new tomb Raider had not sold its
expected amount of units. To be clear that game sold 3.5 million units in its
first four weeks on the market. Tomb Raider is the second fastest selling game
this year with Bioshock Infinite taking first place with 3.7 million units
sold. Sony’s The Last of Us comes in at third with 3.4 million units sold. And
yet, Square Enix still believes Tomb Raider did not met seals expectations. As
a result the entire company is now undergoing a “fundamental review” in which
the company looks to “cast all of our resources towards extending what makes us
successful and thoroughly squeezing out what doesn't”. That means people will
be fired.
And this is not meant to vilify Square Enix anyway. They are
a prime current example of something that happens all too commonly in the
videogame industry. The cost of development is so high that when a game does
poorly the only result is for the publisher to either down size and fire people
or go completely belly up. Even the untouchable big three of third-party
publishers; Activision, EA and Ubisoft, do this all the time. In fact Tony Key,
Ubisoft’s Senior Vice President of Sales and Marketing, said: “That's what all
our games are about; we won't even start if we don't think we can build a
franchise out of it”. It is for this reason that yearly installments of Call of
Duty (Activision) and Madden and Fifa (EA) are made. The cost of development is
so high that publishers cannot afford to lose any possible revenue. Without the
constant cash cows that are these massive franchises the industry will
collapse. That is unsustainable, the system will not last.
One of the early
controversies surrounding the announcement of next-gen systems was the cost for
consumers for next-gen games. As the foreseeable development costs increase the
backlash will untimely hurt the consumer. Games’ going for $70 to $80 new was a
frightening reality that most consumers did not want to face. That fear was
displaced with statements from both Sony and Microsoft that their games would
remain that the $60 price range. However, specifically within Sony’s statement
the wording unclear: “we have announced the pricing for our first
party line up of PS4 launch and launch window games … $59.99.” Nothing is said
of games post launch window. Third party publishers are also continuing to be
stinging with information regarding pricing. Only EA has announced that they
plan for their games to be approximately $72.00. I wonder how many
consumers can afford to continue buying games at that price.
As a consumer, videogames are becoming
increasingly expensive. As a developer, the high costs are increasing
development and creative risks. As a publisher, the increasing costs are
forcing a system of either winners or losers. Just
look at THQ. As an industry, the cost of videogames is unsustainable.
Without change the entire industry will come crashing down. I think that is the
most shameful of all.
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