Or more specifically the Cold War is over.
What is referred to as the Cold War today was actually a
period of time from 1945 to 1991 that encompassed much of the world’s major
political events including but not limited to several “hot wars” in Korea,
Vietnam and Afghanistan. If that last sentence sounded too textbook-y, then
this next one won’t. In the simplest terms possible the Cold War was nearly 50
years in which the world was under threat of nuclear war between the United
States of American and the Soviet Union because they wanted to see who had a
bigger penis. (By penis I mean nuclear
stock pile)
Both countries were vying for power hoping to be the predominant
world super power. The launch of Sputnik, the moon landing, three wars, the
Iranian Hostage Crisis, the Chernobyl disaster
and the Cuban Missile Crisis were all part of the over arcing struggle
between the two countries. The development of modern day political allies and
other relations can be attributed directly to both the NATO Treaty and the
Warsaw Pact. In short all of what is taken for granted today has roots directly
in the Cold War. That stands true for today’s videogames. Nearly all modern war games, whether they be RTS
or FPS, place Russians as enemies. But the thing all those games (and the
people who develop and publish them) seem to forget is that the Cold War is
over. Has been for over 2 decades.
Then why are Russians always the enemy?
To be perfectly frank this gaming trope bothers the hell out
of me. I was born in 1995, after the Cold War had already ended. During my
formative years there was no major American adversary. No threat from an
opposing country. America was just another country in the relatively peaceful
world. Of course that didn’t last very long. One of my earliest memories is of
9/11. I was in kindergarten. I did not really comprehend what was going on then
but I do recall clearly that the people responsible for it were not from one
specific country. War was declared on a group and an idea they held. America still
had no opposing countries.
So maybe my view of the world is different than someone who
spent their formative years in the Cold War. Those people who learned to fear
and hate the Russians. And at the time they had good reason to. The ever
looming threat of nuclear war had scared their parents and most likely their
grandparents as well. Russian antagonism was just another part of normal
American life. And then the Cold War ends when these children are already grown.
The mindset has already been planted and that underlying fear cannot be erased.
Now I am in no way saying that the elder generation is racist
against all Russians. Quite the contrary. People themselves have the ability to
change. Society as a whole does was well, but it often lacks any sense of
urgency in that change. Why else did it take nearly a hundred years from the 13th
Amendment to the Civil Rights movement? Russia is still a societal touch stone
of antagonism. An acceptable enemy in a
world where the lines between enemy and ally draw ever blurrier.
Or to make this even clearer: It has been 21 years since the
Cold War ended. The average age of a game designer is 31 according to the
International Game Developers Association. That is ten years of societal fear
ground into the creativity behind some of today’s biggest selling
franchisees.
And there is no franchise that sells more than Call of Duty.
In its ten year history there have been nine games released in the main
franchise. Two thirds of those games (or six of the nine) involve fighting and
killing Russians. The Modern Warfare series has them as the main antagonists
and the Black Ops series has them as predominant enemies in the first game.
Black Ops II which has been marketed to take place in the future and promises a
compelling new antagonist in Raul Menendez cannot help but to place some of its
levels as flash backs to the 1980s in the Afghanistan conflict. Who were the
enemies then and there? That’s right; Russians.
I, personally, am strongly opposed to this type of
preconceived notion that all Russians are the enemy. It unjustly stereotypes 141,930,000 people (the current population of the
Russian Federation) as vile murderous war-mongers. Thousands of American gamers
view Russians through their gun sights every day. It leaves a negative impact
of an entire nation of people in the minds of gamers today: Gamers that were
not born during the Cold War. Yet through the proliferation of war videogames where
Russians are the enemy, the same societal fear from the Cold War lives on. And
that is, by any definition, wrong.
But then what can be done to fix it?
My suggestion is to simply have other groups or nations as
the enemies. Although they take a lot of
criticism for being trite and predictable, sci-fi shooters present a good
alternative to killing Russians; killing aliens. In a sci-fi shooter like Halo
or Killzone, the enemies are completely fictitious. That gives the games
writers a chance to create new and interesting antagonists. Ones that are
compelling and truly evil. Without the safety net of supposed Russian evilness,
writers must actually come up with interesting villains. They cannot use the
crutch of “He’s Russian so he must be the enemy” when designing their game.
Or the game has to be a gritty realistic shooter taking
place in today’s volatile political climate use another nation. Homefront, for
all its flaws, had an interesting premise and enemy in the North Koreans. It
presented a frighteningly possible futuristic situation in which North Korea
had launched a nuclear attack on America followed by a full scale invasion. By
not falling back upon the ingrained fear of Russians, Homefront presented an
enemy that was not only possible but truly scary.
Finally if the game must have enemies that have Eastern
European accents and a predisposition for saying the word “comrade” then make
them from Belarus, not Russia. As the world stands today the Russian Federation
is only a threat to the United States economically. Belarus on the other hand is
formerly Soviet Republic that upon getting its freedom has been working ever
steadily to go back. The government of Belarus is a “republic in name, although
in fact a dictatorship”. That quote is directly from the CIA World FactBook. Under the harsh rule of Alexander Lukashenko, Belarus has committed
human rights violations and been called “the last true remaining
dictatorship in the heart of Europe”. If that is not basis for a modern war
game, I don’t know what is.
Russians have been inappropriately labeled the enemies for
far too long now. It is time that that stopped. There are enough current other
viable threats to America that can be used in the next Call of Duty. But please
leave the Russians alone, the Cold War is over.
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