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Tuesday, September 24, 2013

Critic vs. Journalist – My Thoughts on Game Media



Videogame media is a maelstrom of conflicting voices all with differing agendas hoping to be the loudest in a loud room. Publishers seek to promote their content, manufactures their systems. There are the fans who just want to enjoy their games and there are fans who want to analyze them (that’s me).  And there are countless other voices that I cannot hope to name but matter nonetheless. But then there are those whose job it is to make sense of this chaos and then present it in to the world at large. They are called videogame journalists.


The job of a journalist is by in large to tell the truth. They filter everything that has happened recently and produce easily digestible informational content for the common public to consume. Sometimes the job is groundbreaking and earth sharking as the revelation of truth changes the way the world is perceived. Sometimes the job is just boring, something interesting does not happen all the time. And videogame journalists are no different. They struggle, succeed and then struggle again to bring forth information from the cacophony of noise.


Then once the journalist has brought the information to the light another voice rises. A voice that challenges. A voice that engages and re-evaluates. A voice that sings praise as much as it sings of failure. That is the voice of the videogame critic, one whose job it is to make opinions and take stances on not just the games themselves, but on what the journalist has said. Critics evaluate the merits of creative works and creative mediums using critical and analytical thinking. Videogame critics are no different.


The difference and distinction between journalist and critic is clear in every form of media except that of videogames.  It is a common misconception that all writing on videogames is videogame journalism. The title videogame journalist has become an all encompassing term to describe anyone who ventures forth into the written, or filmed or audio, world of videogame related media. And even though I may be damning myself, that inclusionary idea is wrong. Not every person is a videogame journalist nor is every publication a journalistic endeavor. The multitudes of voices filling the room are not all the same. They have different agendas, different opinions and different purposes to be speaking. There are videogame journalists and there are videogame critics. And they are different people.   


Two of my favorite videogame journalism publications are IGN and Gameinformer. IGN is an entirely internet based service providing fast and mostly accurate breaking news. However, that is a double edged sword. IGN is a hype machine as much as it is a news outlet. It is good for immediate coverage, but lacks more substantial journalistic pieces. That is why I like Gameinformer as well. Being both an internet presence and a physical publication Gameinformer lags slightly in the breaking coverage aspect of news delivery. They make up for that however, by having more substantial journalistic coverage of events, games and the industry at large. The people at Gameinformer investigate, fact check their sources and produce quality content. They may not be as fast as IGN, but when paired together the two provide me with almost all the coverage I need.


What I find lacking from both publications is any real criticism. That is why they can only provide almost all the coverage I want. By taking the role of primarily news publications, both outlets attract a high level of public awareness. And it is just good business that once the public will is bought it should not be squandered. So they lack pieces that offend, that challenge. They ultimately lack pieces that criticize. Both publications publish reviews and opinion pieces, and all the respective authors are entitled to their opinion. Yet, I find that an almost pandering blandness infiltrates these pieces. IGN will never give a hyped about game less than an 8.5 out of 10. Gameinformer retains slightly more journalistic integrity, yet the corporate strings are easy to see. Why is it that Assassin’s Creed and Call of Duty get a cover article every year?


It is harder to trap down on my favorite videogame websites for criticism. Where as it is easy to list the sites dedicated to journalism, a site fully dedicated to videogame criticism is rare. Most of my favorite videogame critics are people who have posted their work through many differing sites or even media. With that being said however, there are two websites I would like to recognize for their continual outstanding criticism: The Escapist and Unwinnable. The Escapist walks the line between being a journalist news outlet similar to Gameinformer and an entirely criticism driven space. They push and publish breaking news articles with fervor while also offering insightful criticism. Opinion pieces are common to The Escapist as well as a level of quality that some of the other publications lack. Mostly their reviews challenge and occasionally offend because they actually take a stance and say something, not simply pander. Unwinnable is site dedicated solely to criticism and analysis without any journalistic, breaking news, endeavors. A commonality to all work published on Unwinnable is the personal narrative and or reflection that videogames can bring. It is an interesting take and one that I think deserves to be further explored.


(It became apparent to me during my writing of this that my opinions in relation to the differing publications show themselves in terms of the pronoun I use in relation to the publication. I did not even realize this until I wrote it out. IGN is an “it”; unpersonable, indifferent, slightly scary. Gameinformer, The Escapist and Unwinnable are “they” respectively; groupings of people and writers, less scary.)


At the very last I would like to take a moment to recognize my favorite videogame critics. These are the people who inspire me to be another voice yelling in the crowd:

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